Equipment[ edit ] The game is usually played on a board made of plywood.
Carrom powder a sprinkle Setting Up Place the carrom pieces all 19 within the circle in the middle of the carrom board. Place your carrom striker between the two striking lines baseline of your sides. You may also place your striker within the two circles situated at either end of your baseline.
The first player to pot a carrom piece will pot the same colour for the duration of the game. If the player pots a carom piece they play again, after replacing the carrom striker between their baseline. This continues until they fail to pot one of their pieces, then it is the opponents turn.
If this is the case, the player must hit the carrom piece by rebounding the carrom striker off any side of the board or any other carrom piece on the board in a forward direction. If the red piece is pocketed, the player must then pocket one of their own carrom pieces.
Should the player fail to pocket a piece, then the queen must be replaced in the centre of the carrom board. For full and detailed rules be sure to check out our carrom rule book.Subject- Mathematics Month Chapter Subject Enrichment Activities Term July Numbers and number names ( to) Table of 9, Addition of 2-digit.
Carrom pieces can only be struck directly if it is not touching the player’s baseline or situated behind the base line. If this is the case, the player must hit the carrom piece by rebounding the carrom striker off any side of the board or any other carrom piece on the board in a forward direction.
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bank of america tech. mahindra. volleyball. The Rules of Carrom. Carrom or Karom is a game that has long been played throughout India and South East Asia but the game has become increasingly popular throughout much of the rest of the world during the last century. Rules of Noughts and Crosses.
Noughts and Crosses is a simple game played by two people. The object of Noughts and Crosses is to get a winning line of three Noughts or three Crosses in either a horizontal, vertical or diagonal row. MISCELLANEOUS RULES. Sinking the striker costs you one piece and your turn.
But, if you sink a piece in the same shot, then two come up and you shoot again. After sinking the striker, your opponent places the due piece(s) within the center circle. If you haven't sunk one yet, you owe one.